ad
(
Sindarin) deriving originally from the root word for 'two',
ad came to be used as a prefix (or very occasionally as a suffix) relating to doubling or repetition. As a prefix it appears in
Adurant ('double course', because this river split to flow around the isle of
Tol Galen) and
aduial ('second twilight', the twilight of evening following
minuial, the 'first twilight' of morning). The feast of
Mereth Aderthad uses
ad to mark repetition, as the
Elvish equivalent of English 're-', so
aderthad translates as 'reuniting'. As a suffix,
ad in this sense was said to be archaic and effectively extinct, but we do have a single case of such a use:
Orgaladhad ('day of the
Two Trees'). Though
-ad is a common ending in
Elvish, then, it very rarely carries this 'two' meaning. More usually it appears as a noun-forming suffix or a gerund (equivalent to '-ing' in English) and indeed it is used in that context at the end of the word
aderthad (which more fully derives from
ad 're-' and
erthad 'uniting').
aeg
(
Sindarin) 'sharp point', used most directly in
Aeglos ('snow-point', sometimes translated 'icicle'), the name of
Gil-galad's spear, also seen as
aeglos (translated '
snowthorn'), a spined plant with white flowers.
Aeg also apparently appears in
Aegnor (probably 'sharp fire', though this name has a complex origin). In collective form, this element could be used for a range of mountains with sharp, spire-like peaks, as in
Hithaeglir (the
Elvish name for the
Misty Mountains, literally the 'misty row of sharp points') and in
Crissaegrim ('host of sharp points and clefts') among the
Encircling Mountains of
Gondolin. In worn-down form, the same element appears in
Egalmoth (where
aeg correlates to
eg, and the whole name means 'pointed helm-crest').
aer
(
Sindarin) 'sea', used especially of the inner oceans of the world as opposed to the
Outer Sea. This
Sindarin word is far less commonly seen than the
Quenya equivalent
eär, but it appears in
Belegaer (the
Sindarin name for the '
Great Sea'), and also in
Aerandir, the name of a mariner that translates as 'sea wanderer'.
ag
(
Sindarin) 'narrow', especially in the sense of something confined on either side. Its only recorded use is in
Aglon, the name of a pass westward of the
March of Maedhros whose name literally meant a 'narrow path' between high cliff walls.
Ag- in this sense is not be confused with the more common
agla-, 'glorious', which comes from a quite unrelated
Elvish root.
aiwë
(
Quenya) 'bird', especially referring to small birds. In this form it the word is only seen in
Aiwendil ('bird-friend'), the name used in
Aman for the being who later became the
Wizard Radagast. The
Sindarin equivalent was
aew, seen in
Linaewen, the 'lake of birds' in
Nevrast.
alcar
(
Quenya) used literally of light as 'radiance' or 'brilliance', but most commonly intended in the metaphorical sense of 'glory'.
Alcar appears in the personal names
Atanalcar and
Minalcar (the meanings of which are not completely clear, but are apparently something like '
Man of glory' and 'prominent glory', respectively). It also seems to appear in the name of
Ar-Pharazôn's ship
Alcarondas (translated '
Castle of the Sea', but with a more literal meaning close to 'castle of glory'). The adjectival form was
alcarin, 'glorious', and this was the given name of
Alcarin (later
Tar-Alcarin, 'King Glorious', of
Númenor) and also used as a title of
King Atanatar II Alcarin ('the
Glorious') of
Gondor. The name
Alcarinquë means 'radiant' or 'glorious', and was evidently used by the
Elves for the brilliant light in the sky that we call Jupiter. The
Sindarin equivalent of
alcar was
aglar, seen for example in
Aglarond the
Glittering Caves behind
Helm's Deep in
Rohan.
aldor
(Old English) from
ealdor, literally meaning 'elder' or 'parent', but also used to refer to the lord or chieftain of a region. This is the source of the name
Aldor, given to the third
King of Rohan.
Aldor lived to the age of
one hundred and one, ruling over
Rohan for
seventy-five years, so a name meaning both 'elder' and 'lord' fit its bearer well.
altá
(
Quenya from
Telerin) 'glittering' or 'radiant'. This is an unusual and quite possibly apocryphal element mentioned in one of several alternative strands of
Galadriel's history. In one version of her story, she was given the
Telerin name
Alatáriel by
Celeborn, and that name was adapted into
Quenya as
Altáriel (with
Galadriel being the more familiar
Sindarin version of the same name). All these alternatives have equivalent meanings, 'crowned with a radiant garland', in reference to
Galadriel's golden hair.
amon
(
Sindarin) 'hill', from an ancient
Elvish root-word
am- meaning 'up'. This is naturally a very common element in the names of hills. Among numerous examples are
Amon Hen and
Amon Lhaw the '
Hill of Sight' and '
Hill of Hearing';
Amon Rûdh the '
Bald Hill';
Amon Sûl, literally the 'hill of wind' (but conventionally translated '
Weathertop'); and
Amon Tirith the '
Hill of Guard' on which
Minas Tirith was built.
Amon was also occasionally used of mountains, as in
Amon Uilos, '
Mount Everwhite' (a name for
Taniquetil in
Aman) and also in
Amon Amarth, '
Mount Doom' in
Mordor. The plural form of
amon is
emyn, used of ranges or groups of hills, as for example
Emyn Beraid, the '
Tower Hills', which uses the
Sindarin plurals of both
amon 'hill' and
barad, 'tower'.
an (1)
(
Sindarin) an abbreviated form descending from the old word
yandē for a wide land or country. Variations or contractions of that archaic form are found in many names for lands or regions, as for example
Beleriand (probably 'land of
Balar') or
Ithilien ('land of the
Moon'). After the people of
Eorl settled
Calenardhon, that land was renamed in
Elvish as
Rochand, '
horse-land'. Over time that name became simplified to
Rohan, where
-an was all that remained of the element meaning 'land'.
Rohan is our only
definite example of
-an being used in this way, but
Cardolan (interpretable as 'red hill land') is another possible example of the same simplifying process.
an (2)
(
Quenya) a superlative prefix, intensifying the meaning of a word. A prominent example is in
Eärendil's epithet
Elenion Ancalima, 'brightest of stars', in which the word
calima 'bright' becomes
ancalima, 'brightest'. This formulation appears in the names of two
Rulers of Númenor,
Queen Tar-Ancalimë and
King Tar-Ancalimon (where
Tar- indicates royalty, and the two names uses feminine and masculine name-endings respectively).
anar
(
Quenya) 'the
Sun'. This is the
High-elven form of the word more commonly seen in its
Sindarin version,
Anor, but its
Quenya spelling can be found in the traditional
Elvish name of the second day of the week,
Anarya or '
Sunday'. The word is also seen in the name of traditional constellation,
Anarríma (uncertain, but probably something close to '
Sun's edge'), and in
coranar, '
Sun-round', the
Elves' name for a single solar year. The term also appears in two personal names:
Anardil ('Devoted to the
Sun') and, prominently,
Anárion (apparently '
Sun-son') the younger son of
Elendil.
anc
(
Elvish root) from a stem
ának literally meaning 'jaw', the meaning of this element extended to include associated terms like 'row of teeth', 'fang' or 'bite'. The name of the
Dragon Ancalagon is variously translated as 'rushing jaws' or 'biting storm' (the
-alag- in its name meant 'rushing', but could be seen in the sense of a 'rushing wind', hence 'storm'). The name
Orthanc probably did not derive from
Elvish (it seems to have come originally from the language of the
Rohirrim), but in
Elvish it could be seen as containing
-anc for 'fang', and could be translated in full as '
Mount Fang'.
and
(
Sindarin) 'region, country, land' is an ending for place-names, also seen in the variant forms
-end and
-ond. In the form
-and it is most commonly seen in two old, but important, names:
Beleriand ('country of
Balar') and
Ossiriand ('
Land of Seven Rivers'). In common use the final
-d was sometimes lost, and thus the formal
Sindarin name
Rochand ('
horse land') evolved over time to form the name
Rohan.
andúnië
(
Quenya) 'sunset', from an original root
ndú- meaning 'sink' or 'go down', and associated with the
West as the direction of the sunset. The word gave its name to a city and port in
Númenor, named
Andúnië because it stood on the western shores of the island.
angainor
(
Quenya) 'oppressor' or 'tormentor',
Angainor was the name of the mighty chain used by the
Valar to bind
Melkor. The element
ang was a common
Elvish root referring to 'iron', and given that
Angainor was the name of a metal chain, a connection might be suspected (indeed Christopher Tolkien makes this connection explicitly in his linguistic appendix to
The Silmarillion). In this case, however, a connection with 'iron' does not seem to be intended, and instead the word appears to have evolved from old root-words meaning 'hurt' or 'cause pain'.
ann
(
Sindarin) 'region, country, land', a development of the more common
-and, with the same meaning. This is seen uniquely in
Rochann, a transitional form between the full
Elvish Rochand ('
horse-land') and the form most commonly used in the later
Third Age,
Rohan. (There is a single other recorded case of a place-name ending in
-ann,
Lothlann, but in that case the final
-lann comes from a word for 'wide', and is unconnected to
-ann as used in
Rochann.)
anna
(
Elvish root) 'gift' and also 'giver', from an original term
na, meaning 'towards' (hence an
anna was etymologically a thing presented by one person to another). This element appears in the name of the
Vala Yavanna ('
Giver of Fruits') and hence indirectly to the tree
Yavannamírë ('jewel of
Yavanna') named after her. It was taken by
Sauron as part of his alias
Annatar ('
Lord of Gifts'), with those gifts being the secrets of making
Rings of Power. The same element is seen in
Vardarianna ('crown-gift of
Varda') and apparently also in
Annael (which seems to mean '
Elf of the gift' or something similar). The name
Eldanna is indirectly related, while not precisely containing
anna as 'gift'; instead, it connects to the original term
na, 'towards', and means 'towards the
Eldar'.
ar(a)
(
Elvish root) 'noble, royal', a very common element in the names of both people and places, as for example
Arwen ('noble maiden'),
Arnor ('royal land'),
Armenelos ('royal fortress of the heavens'),
Aredhel Ar-Feiniel ('noble
Elf, noble
White Lady') and many others besides.
Ar- was adopted into
Adûnaic, where it formed the royal prefix of the later
Kings of Númenor, from
Ar-Adûnakhôr ('King,
Lord of the West') onwards. It was also used as a royal prefix by the
Kings of Arthedain from the time of
Argeleb I (probably 'silver king'), and this usage was continued by the
Chieftains of the Dúnedain down to the time of
Aragorn II ('kingly valour'). The
ar- element is also present in the name
Argonath of the great statues of
Isildur and
Anárion that overlooked the river
Anduin, whose full name means 'two noble stones'.
aran
(
Sindarin) usually 'king', though occasionally translated as 'lord' or 'chieftain' (descending from an
Elvish root meaning 'hold' or 'possess').
Aran appears in two personal names,
Arantar (probably '
High King') and
Aranarth (uncertain, but perhaps '
King of the land'). It was also commonly seen in the titles of people and things associated with kings, notably
Arandur ('
King's servant'), the original
Elvish title translated as '
Steward'.
Aranrúth ('
King's ire') was the name of
Thingol's sword, and
Asëa aranion was the healing plant whose name translated as '
Kingsfoil'. The
Elf-letters on the
West-gate of Moria included the title
Aran Moria, for the
King of Khazad-dûm (also translated as the '
Lord of Moria'). In some names and titles the word
aran is used as a adjective meaning 'kingly' or 'noble' rather than a noun, as in the title
Aranel ('noble
Elf' or 'princess', depending on context) or
Aranwë ('noble one'). The plural of
aran was
erain ('kings') as in
Fornost Erain, the old northern city of the
Kings of Arthedain, whose name was translated as '
Norbury of the Kings'.
arda
(
Quenya) 'bounded region' or 'realm', prominently used as a name for the whole world (and thus implying that the world is the 'realm' of
Manwë the
Elder King). It also appears in a few derived names, such as
Ardamir ('jewel of the world'). The
Sindarin equivalent is
gardh, seen only in
Lisgardh, the land of reeds at the
Mouths of Sirion.
arken
(Old English) a modernisation of Old English
eorcan, meaning 'holy', in the name of the
Arkenstone, the glittering jewel of
Erebor (it's notable that the Old English name for the
Silmarils is given as
eorclanstánas, 'holy stones', which would follow an identical derivation to
Arkenstone). A closely related root seems to appear in the name
Erkenbrand (possibly meaning 'precious - or possibly even holy - sword').
aros
(
Sindarin) 'bloody', from an adjective
iaros. The name was given to the river
Aros that flowed along the borders of
Doriath because of its reddish colour (presumably due to iron deposits near its source). The same element appears in
Arossiach, literally the 'crossing of the bloody river', a ford on the river's upper course.
arta
(
Quenya) a contracted prefix form of
Quenya arata, meaning 'noble', 'high' or 'exalted'.
Galadriel's father
Finarfin gave her the name
Artanis ('noble woman'), and
King Ondoher of
Gondor had an heir named
Artamir ('noble jewel'). Note that this element does not appear, or at least not fully, in
Artano 'high smith', which derives from
tano, 'smith' prefixed by
ar- 'high'.
arth
(
Sindarin) 'land, realm', a rare formation stemming from
gardh a place that is owned or possessed. The only definitely identifiable use is
Arthórien, from
gardh-thúrian, 'hidden realm', which was originally a name for
Doriath as a whole, and later applied to part of its eastern borderlands.
Arth- is also plausibly present in
Arthedain (which therefore translates as 'realm of the
Edain', though this is not explicitly attested).
as
(
Sindarin) a contraction of
ast, a rare word meaning 'sunlight' or the warmth of the
Sun. This element is seen uniquely in
Asfaloth, the name of
Glorfindel's horse, which means 'sunlit foam' (a
faloth being a high foam-crested wave).
ath
(
Sindarin) a plural ending, formally signifying a collective plural used to encompass all members of a class. In this strict sense it is seen in terms like
Periannath ('
Halflings'),
Drúath ('wild people', a name for the
Drúedain),
Eglath (the '
Forsaken'), or
Dagor Dagorath ('battle of all battles'). The word
giliath was used for all the stars in the sky, and appears in names such as
Osgiliath ('fortress of the stars') or
Dagon-nuin-Giliath ('
Battle-under-Stars'). In other cases this plural is used not necessarily for an entire class, but nonetheless for a very large numbers of things, as in
Remmirath ('
Netted Stars'),
Lanthir Lamath ('waterfall of many echoes') or
Sammath Naur ('
Chambers of Fire'). In the name
Argonath,
-ath is still a plural, but here follows a different etymological path, and derives from
-ad, 'two', rather than 'many' (so
Argonath literally means 'two noble stones'). It was also possibly under the influence of this connection to 'two' that gave rise to the plurals in
Taur-im-Duinath ('
Forest between the Rivers') and
Minhiriath ('between the rivers'), as each of these places lay between two rivers, rather than the many rivers that
-ath would otherwise imply.
ava
(
Quenya) 'outer'; at least, according to some sources, the name
Avallónë could be interpreted as 'outer isle' or 'outer haven'. It should be said that the meaning of this name (which had its ultimate roots in Celtic
Avalon 'isle of apples') varied considerably over time. In some sources
ava- has no connection to 'outer', and the full name
Avallónë implied 'nearest to
Valinor'. It would be a natural assumption that
ava- appears in the name
Avathar, an outer land in the south of
Aman, but in fact this does not seem to be the case (rather, that name is said to mean 'the Shadows').
azan
(
Khuzdul) 'dark, dim', a word from the language of the
Dwarves used in the sense of 'overshadowed' in the name
Azanulbizar, 'valley of dim streams', for the vale that lay in the shadow of the
Mountains of Moria. The name is usually translated into English using the more archaic form '
Dimrill Dale'.